In the past I have used Instance.new("ManualSurfaceJointInstance") from a server script, but it still takes a little bit of time for the old server to die out. Is there a faster way? Last time I checked, RequestShutdown didn't work.
Best way to shutdown a server?
5 answers
I think disconnecting all clients that are connected will shutdown the server. Correct me if I'm wrong.
Player::Kick disconnects a client from the server, causing the player to see a "The game has shut down" message.
for i, v in next, game:GetService"Players":GetPlayers() do
v:Kick()
end
Hope this helps.
You could always just remove all the players in the server.
for _,v in pairs(game.Players:GetPlayers()) do
v:Kick(); --This or
v:Destroy();
shutdown = true
end
game.Players.PlayerAdded:connect(function(plr)
if shutdown then
plr:Kick();
plr:Destroy();
end
end
2 comments
Players can simply rejoin the server. I want to actually shut it down.
Just have an auto-kick in the :PlayerAdded function.
Create a script for Shutdown, in that script give every player's character a LocalScript with this in it: I don't think there's a better solution than this to shutdown a server at the minute.
Instance.new("ManualSurfaceJointInstance", Character) -- Remember to define Character.
1 comment
No. That has the same effect as kicking the player. Crashing the player is never a good idea.
I have a simpler script.
for k,v in pairs(game.Players:GetPlayers()) do
v:Kick()
end
Good point. This has been a point of discussing for many years: what is the most effective way to shutdown a server? Crashing? Requesting? Kicking?
The most common methods areInstance.new("ManualSurfaceJointInstance", workspace) and workspace:ClearAllChildren() + crash (while true do end), or simply just crashing.
The best, in my opinion, is the second option: clearing everything and then crashing.
But, I wonder why you want to know this. It achieves the same result, doesn't it? Perhaps a little slower, but still, death will overflow.
1 comment
Actually, Workspace:ClearAllChildren() errors due to Terrain not being able to be removed.
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1 comment
That method is indeed the best way that is available to us right now.