Me and most people don't have this problem but some people are complaining that the songs in my game are overlapping. The song is found in StarterPlayerScripts to avoid resetting the music. I removed pcall in my studio to see any difference but heres the script from when people were complaining.
Heres the local script:
-- Scripted by ThePhantomDeveloper
local sounds = script.Parent
local allSounds = sounds:GetChildren()
pcall(function()
for _, sound in pairs(allSounds) do
game.ContentProvider:Preload(sound.SoundId)
end
end)
while true do
for _, sound in pairs(allSounds) do
sound:Play()
wait(sound.TimeLength)
end
end

3 comments
also I checked if sounds is a sound or not.
Couldn't you use a Local Script?
This is a local script