would I just need to insert a humanoid into the vehicle? cos am planning to make ships with health so they're sinkable... and for example, how would I make smoke come out of a certain part if the vehicle reached a certain health amount and the speed is lowered and so on, and then when there is 0 Health then the vehicle blows up and it cant be used, and the humanoid dies and then the vehicle sinks if its in water... you know wat I mean... and of course I would know how to make smoke come out when it reaches certain health
if script.Parent.Humanoid.Health == 10 then
script.Parent.Engine.Smoke.enabled = true
something like that, but I wouldn't know how to make the thing correctly were the explosion happens and the vehicle is disabled, of course am guessing it would look something like this
if script.Parent.Humanoid.Health == 0 then
script.Parent.VehicleSeat.enabled = false
anyways, thnx for listening guys.

2 comments
oh I see... and would the value be a 'Number Value'? and how would I check if it's lower?
just do: if script.Parent.Health.Value <= 10 then so that means you are checking if it's 'lesser or equal to'