So I'm making a game using Filtering Enabled and I'm using CFrame Animations to make the guns movement but the problem is Replication and constantly sending Data to the server through Remote Events isn't really that efficient and I've been trying to get the Mouse and send it to the server through a Remote Function but it isn't working as the "Mouse" returns nil.
I need the mouse since I'm using it to animate the weapon but it seems like the Mouse isn't really accessible through a Global Script.

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Oh I see guess sending Mouse.Hit.p to the server when Mouse.Move event fires is the only way. Thanks.