This script works in single player but not multiplayer. When I use it in multiplayer it says "ClickEvent is not a valid member of tool." I have a RemoteEvent named ClickEvent though.
--- Regular Script ---
local tool = script.Parent
local clickEvent = tool.ClickEvent
local spawnblock = game.Workspace.spawnblock
local clickEventConnection
local function createPart(location)
local car = game.ReplicatedStorage.Assets.Car
local newCar = car:Clone()
newCar.Name = "Car"
newCar.Parent = game.Workspace
newCar:MakeJoints()
newCar:MoveTo(spawnblock.Position)
end
local function onClick(player, clickLocation)
createPart(clickLocation)
end
local function onEquip()
clickEventConnection = clickEvent.OnServerEvent:connect(onClick)
end
tool.Equipped:connect(onEquip)
--- LocalScript ---
local tool = script.Parent
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local clickEvent = tool.ClickEvent
local function onActivate()
local clickLocation = game.Workspace.spawnblock
clickEvent:FireServer(clickLocation)
tool:Remove()
end
tool.Activated:connect(onActivate)

1 comment
This fixes the error but breaks the tool