Hello. I'm trying to make a platform (like the one in Mining Tycoon) that can trasnport objects (such as small 1x1x1 bricks) from point a to point b. I've tried using BodyPosition but it just made the platform freak out. I'm now trying making the platform move up small amounts. Here's the script:

num = 0
up = false
part = script.Parent
waittime = 0.01
go = false
bg = false

function Move()
	go = true
if bg == false then
while up == false and go == true do
	bg = true
	num = num + 1
	part.Position = part.Position + Vector3.new(0,0.1,0)
	if num == 100 then
		up = true
		go = false
	end
	wait(waittime)
end

while up == true and go == true do
	bg = true
	num = num - 1
	part.Position = part.Position - Vector3.new(0,0.1,0)
	if num == 0 then
		up = false
	end
	wait(waittime)
end
bg = false
end
end

script.Parent.ClickDetector.MouseClick:connect(Move)

The problem is that it just drops the bricks that are on top of it under it.

3 comments

1

Try using BodyVelocity

0

You are going to have to weld the bricks on top of the platform while it's traveling up and delete the weld when it's done transporting.

0

Undeniable's answer is a serious option you should consider. You could also use Body Position with Body Gyros.