I'm trying this loop that executes a function that makes a brick invisible
local parts = script.Parent:GetChildren()
local function blink(part)
if part:IsA("BasePart") then
for transparency = 0, 1, 0.2 do
part.Transparency = part.Transparency + 0.2
if part.Transparency == 1 then
part.CanCollide = false
wait(2)
part.Transparency = 0
part.CanCollide = true
break
end
wait(1)
end
end
end
while true do
for i, v in ipairs(parts) do
blink(v)
end
end
It does go through every child in parts but it only works on one brick each time. I would like to know how to make a brick start turning invisible every so seconds instead of having it wait until the part is done executing the function
