I have tried this (towards bottom) but for some reason it doesn't work if something doesn't have a value. Any ideas/help?
print("--Beginning of Stuff--")
local children = game.Workspace:GetChildren()
for i = 1, #children do
if children[i].Value then
print("Type - " ..children[i].ClassName.. " | Name - " ..children[i].Name.. " | Value - " ..children[i].Value)
else
print("Type - " ..children[i].ClassName.. " | Name - " ..children[i].Name.. " | Value - N/A")
end
end
print("--End of Stuff--")
