Ok, so this is for you math junkies, as I suck at math. So I create a vector3 position the part is supposed to travel to. Instead of traveling straight towards that position, I want to create an arc that goes up and lands on that position, like a catapult. How can I do this. I can only make up alternative ways like this:
waypoint = Vector3.new(0,0,0)
part = script.Parent
bp = part.BodyPosition
part.Size = Vector3.new(1,1,1)
part.Velocity = Vector3.new(0,30,0) -- The part travels up, like an arc??
wait(1)
bp.Position = waypoint -- Then it travels downwards towards the waypoint.
It works, but I want a sharp and clean arc. Not a part going up and then downwards towards the waypoint :l

3 comments
understand how a parabola works? x = (-b(+ or -) sqrt of [b^2 - 4ac])/2a
It would be nice if you used my answer to accept my answer and close the question
That's not exactly what I was looking for, I wanted a clean looking arc, like a half circle. Preferably calculated with an equation.