So I want it to be so that by default specific music plays when a player spawns, and it ONLY plays for that player. It won't work, NO ONE can hear it. I've tried using functions, different scripts, etc, but nothing works! It's in a local script in ScreenGui. Also, this script works when its enabled by pushing a button or something because I have another script like that too. Script:
ButtonBacking = script.Parent:WaitForChild("ButtonBacking")
Player = game.Players.LocalPlayer
BlackScreen = script.Parent:WaitForChild("BlackScreen")
TeleportButton = ButtonBacking:WaitForChild("TeleportButton")
SpawnLabel = script.Parent:WaitForChild("Spawn")
local S1 = ButtonBacking:WaitForChild("Sound")
local S2 = ButtonBacking:WaitForChild("Sound2")
local S3 = ButtonBacking:WaitForChild("Sound3")
S1:Play()
Also, none of the variables are wrong.
Thanks! -Clubberoni

3 comments
The sound works, I'm using it in another script too. No button that's supposed to activate it, it's just supposed to be activated when the player dies or joins, I
Welp, FindFirstChild won't fix it
The music works in studio but not in game