I'm trying to fix this script but it's not working for anyone else :/
local badgeID = 454773242
local badgeService = game:GetService("BadgeService")
local creatorUserId = 3902925
local function onPlayerAdded(player)
wait(1)
if player.UserId == creatorUserId then
for _, p in ipairs(game.Players:GetPlayers()) do
badgeService:AwardBadge(player.userId, badgeID)
end
end
end
game.Players.PlayerAdded:connect(onPlayerAdded)
