for i,v in pairs (_G.Playing)do -- Finds whos in the table
local char = v.Character
local human = char:WaitForChild('Humanoid')
if char and human then -- keeps looping this
workspace.Values.Status.Value = 'The next gamemode is Classic!'
wait(3)
for i,chars in pairs (_G.Playing) do
teleport.telePlayers(chars,workspace:WaitForChild'Spawn') -- Teleport to arena
end
status.Value = 'Simple, everyone gets a basic sword and fights to be the last one alive! Get Ready!'
wait(8)
status.Value = 'Giving every player their sword...'
for i,back in pairs (_G.Playing) do
giveWeapon.giveWeaponToPlayers(back,game:GetService('ReplicatedStorage').Tools.Sword)
end
end
break
end
wait(3)
end
status.Value = 'Kill every player and be the last one standing to win!'
for i = 100,0,-1 do
wait(1)
if #_G.Playing == 1 then -
for i,winner in pairs (_G.Playing) do
if winner then --Finding the winner
if winner ~= nil then
status.Value = winner.Name..' is the winner of the round and has recieved 100 CREDZ!'
award.awardPlayers(_G.Playing, 100)
winner.Character.Humanoid.Health = 0
_G.Playing = {} -- Reset Table
wait(3)
workspace.Values.Round.Value = false
workspace.Values.Intermission.Value =true
workspace.Values.Classic.Value = false
break
end
else
error('No Winner Found')
end
end
end
end
if #_G.Playing >= 2 then -- When the timer [i] is upit finds to see if multiple players won the round
award.awardPlayers(_G.Playing, 40) --goes into the table , rewards 40
status.Value = 'Multiple people have won the round and have been awarded 40 CREDZ!'
for i, v in pairs (_G.Playing) do
v.Character:FindFirstChild('Humanoid').Health = 0 --resets character
end
_G.Playing = {} -- Reset Table
wait(3)
workspace.Values.Round.Value = false
workspace.Values.Intermission.Value =true
workspace.Values.Classic.Value = false
end
begin()
i tried to break it but then it just ruins the whole script... Ive looked it up but there were no results to this problem.. Any answers pleased, thanks!

3 comments
Problem starts at line 4
Can you fix the indentation?
nope