This is going to be a bit hard to explain for me but... I'll try lol.
So this script simply waits and changes the volume within the other sound, but whenever u kill an enemy the battle's sound is STOPPED and volume is 0, MEANING the script i posted below sound becomes 0...
MY QUESTION: How do you make this script get the sound it was before LAST time, but not 0 ? Example if the battle played it was 0.4 and then it stopped. This script makes the battle's volume 0.4 but not 0 every volume is fine like 0.1, 0.2, 0.3, 0.8 and etc. but not 0. So how can you do this ? is it even possible or not ?
while wait() do
script.Parent.Volume = script.Parent.Parent.Battle
end
