I am cloning zombies from a template zombie (held in the Lighting) for a game I am building. When the zombies are cloned, then teleported, the zombie spawns dead and in pieces! This is the teleport and spawn portion of the script:
wait(math.random (1, (8 * RoundNum.Value)))
local Zombie = game.Lighting.TemplateZombie:Clone()
Zombie.Name = " "
Zombie.Enemy.MaxHealth = 100 * RoundNum.Value
Zombie.Enemy.Health = Zombie.Enemy.MaxHealth
local choices = game.Workspace.spawnPads:GetChildren()
local teleportto = (choices[math.random(1,#choices)])
if teleportto~=nil then
local torso = Zombie.Torso
local location = teleportto.Position
local x = location.x
local y = location.y
local z = location.z
x = x
z = z
y = y
local cf = torso.CFrame
local lx = 0
local ly = y
local lz = 0
torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
Zombie.Parent = game.Workspace
Note that the "joints" are snaps. I checked and the zombies max health is at 100 (what is should be) Joints are labeld Neck, Left Hip, Left Shoulder, Right Hip, and Right Shoulder. When copied template zombie comes out of the spawn pad, it only has it's Neck left.

1 comment
Thanks! At first it didn't work, but I moved the Zombie.Parent = game.Workspace and Zombie:MakeJoints() before line 06 and it worked!