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Help with DataPersistance? (And Don't say DataStores are better. They're a pain in the backside!)

I've attempted DataStores, and even with ScriptGuider's help, I have no clue. So I've resorted to DataPersistance, but once again, it won't *~%"£$% work.

local group = 1234 --GroupID

game.Players.PlayerAdded:connect(function(player)
    if player:WaitForDataReady() then
        local leadr = Instance.new("IntValue",player)
		leadr.Name = "leaderstats"
		local rank = Instance.new("StringValue",leadr)
		rank.Name = "Rank"
		local department = Instance.new("StringValue",leadr)
		department.Name = "Department"	
		if player:IsInGroup(group) then
			rank.Value = player:GetRankInGroup(group)		
			department.Value = game.Players[player.Name]:LoadString("Department") --Load the Department
			while wait(30) do
				rank.Value = player:GetRankInGroup(group)
			end
		else
			rank.Value = "Guest"
			department.Value = "N/A"
		end
		player.leaderstats.Department.Changed:connect(function()
			game.Players[player.Name]:SaveString("Department", player.leaderstats.Department.Value) --Save the Department
		end)
    end   
end)

There's no error, but the value won't load. Which is pretty annoying as DataStores won't work, nor will this.

1 comment

0

Data Persistance is deprecated, and not guranteed to work. Use data stores instead. :SetAsync(), :UpdateAsync(), and :GetAsync() are the major functions of data stores. Also know :GetDataStore().

2 answers

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