this is my code.. for some reason every time i test it, it always times out before resuming ... any help is welcome. :)
--Made by iiMeltex
local roundtime = 60 * 3
local finaletime = 1* 60
local intermissiontime = 15
local serverstorage = game:GetService("ServerStorage")
local replicatedstorage = game:GetService("ReplicatedStorage")
local debris = game:GetService("Debris")
local maps = serverstorage:WaitForChild("Maps")
local mapholder = game.Workspace:WaitForChild("Mapholder")
local event = replicatedstorage:WaitForChild("RemoteEvent")
local statustag = replicatedstorage:WaitForChild("StatusTag")
local timertag = replicatedstorage:WaitForChild("TimerTag")
function awardpoints(player, points)
if player and points then
local leaderstats = player.FindFirstChild("leaderstats")
if leaderstats then
local pointsvalue = leaderstats:FindFirstChild("Points")
if pointsvalue then
pointsvalue.Value = pointsvalue.Value + points
end
end
end
end
function newcharacter(deadplayer, character)
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid.Died:connect(function()
humanoid.WalkSpeed = 16
humanoid.UnequipTools()
local backpack = deadplayer:FindFirstChild("Backpack")
if backpack then
backpack:ClearAllChildren()
end
local tag = humanoid:FindFirstChild("creator")
if tag and tag.Value and tag.Value.Parent == game.Players then
if tag.Value == hunter and deadplayer == hunter then
local wrongdoer = tag.Value
if wrongdoer.Character and wrongdoer.Character.Parent then
local wrongdoerhumanoid = wrongdoer.Character:FindFirstChild("Humanoid")
if wrongdoerhumanoid then
wrongdoerhumanoid.Health = 0
end
end
end
end
end)
end
end
function playeradded(player)
local leaderstats = Instance.new("Model")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local wins = Instance.new("IntValue")
wins.Name = "Wins"
wins.Parent = leaderstats
local points = Instance.new("IntValue")
points.Name = "Points"
points.Parent = leaderstats
player.CharacterAdded:connect(function(character)
newcharacter(player, character)
end)
if player.Character and player.Character.Parent then
newcharacter(player, player.character)
end
end
game.Players.PlayerAdded:connect(playeradded)
for _, player in pairs(game.Players:GetPlayers()) do
playeradded(player)
end
while true do
while true do
wait(4)
contestants = {}
for _,player in pairs(game.Players:GetPlayers()) do
if player and player.Character then
local humanoid = player.Character:WaitForChild("Humanoid")
if humanoid and humanoid.Health > 0 then
table.insert(contestants, player)
end
end
end
if #contestants >= 3 then
break
else
statustag.Value = "Waiting For More Players"
timertag.Value = -1
end
end
--load a random map
statustag.Value = "Loading A Random Map"
timertag.Value = -1
mapholder:ClearAllChildren()
wait(2)
local allmaps = maps:GetChildren()
local newmap = allmaps[math.random(1, #allmaps)]:clone()
newmap.Parent = game.Workspace.Mapholder
wait(2)
statustag.Value = "Match"
timertag.Value = roundtime
--choose hunter
hunter = contestants[math.random(1, #contestants)]
--blur
--teleport all contestants
local spawnsmodel = newmap:WaitForChild("Spawns")
local spawns = spawnsmodel:GetChildren()
for _,player in pairs(contestants) do
if player and player.Character and #spawns > 0 then
local torso = player.Character:WaitForChild("Torso")
local humanoid = player.Character:WaitForChild("Humanoid")
local spawnindex = math.random(1, #spawns)
local spawn = spawns[spawnindex]
if spawn and torso and humanoid then
humanoid.Health = 100
humanoid.WalkSpeed = 16
table.remove(spawns, spawnindex)
torso.CFrame = CFrame.new(spawn.Position + Vector3.new(0, 3, 0))
local matchtag = Instance.new("StringValue")
matchtag.Name = "Matchtag"
matchtag.Parent = player.Character
local backpack = player.FindFirstChild("Backpack")
if backpack then
if player == hunter then
local sword = serverstorage:WaitForChild("Bamboo Katana"):clone()
sword.Parent = backpack
local humanoid = player.Character.Humanoid
humanoid.WalkSpeed = 18
event:FireClient(player, "Class", "Hunter")
else
local flashlight = serverstorage:WaitForChild("Flashlight"):clone()
flashlight.Parent = backpack
event:FireClient(player, "Class", "Hunted")
end
end
end
end
end
spawnsmodel:remove()
--focus
local localtimer = roundtime
while localtimer > 0 do
wait(1)
localtimer = localtimer - 1
timertag.Value = localtimer
activecontestants = {}
hunteractive = false
for _,player in pairs(contestants) do
if player then
local character = player.Character
if character then
local matchtag = character:FindFirstChild("Matchtag")
local humanoid = character:FindFirstChild("Humanoid")
if matchtag and humanoid and humanoid.Health > 0 then
if player == hunter then
hunteractive = true
end
table.insert(activecontestants, player)
end
end
end
end
if #activecontestants <= 1 or not hunteractive then
break
end
end
for _,player in pairs(activecontestants) do
local character = player.Character
local matchtag = character:FindFirstChild("Matchtag")
local humanoid = character:FindFirstChild("Humanoid")
if player and matchtag and humanoid and humanoid.Health > 0 then
local backpack = player.FindFirstChild("Backpack")
local pistol = serverstorage:WaitForChild("Pistol"):clone()
pistol.Parent = backpack
end
end
statustag.Value = "Finale"
timertag.Value = finaletime
local localtimer = finaletime
while localtimer > 0 do
if #activecontestants <= 1 or not hunteractive then
break
end
wait(1)
localtimer = localtimer - 1
timertag.Value = localtimer
activecontestants = {}
hunteractive = false
for _,player in pairs(contestants) do
if player then
local character = player.Character
if character then
local matchtag = character:FindFirstChild("Matchtag")
local humanoid = character:FindFirstChild("Humanoid")
if matchtag and humanoid and humanoid.Health > 0 then
if player == hunter then
hunteractive = true
end
table.insert(activecontestants, player)
end
end
end
end
end
local gameresults = "PlayersWin"
if hunteractive then
if #activecontestants >= 2 then
event:FireAllClients("Results", "HuntedWin")
else
gameresults = "HunterWin"
event:FireAllClients("Results", "HunterWin")
end
else
event:FireAllClients("Results", "HuntedWin")
end
for _,player in pairs(activecontestants) do
if player then
if gameresults == "HunterWin" and player == hunter then
awardpoints(player, 10)
elseif gameresults ~= "HunterWin" and player ~= hunter then
awardpoints(player, 4)
end
end
end
local lobbyspawns = {}
for _, v in pairs(game.Workspace:WaitForChild("Lobby"):WaitForChild("SpawnPoints"):GetAllChildren()) do
if v and v.Name == "SpawnLocation" then
table.insert(lobbyspawns, v)
end
end
for _,player in pairs(activecontestants) do
if player then
awardpoints(player, 1)
if player.Character then
local humanoid = player.Character:FindFirstChild("Humannoid")
if humanoid and humanoid.Health > 0 then
humanoid:UnequipTools()
end
end
local randomspawn = lobbyspawns[math.random(1, #lobbyspawns)]
player.Character:MoveTo(randomspawn.Position)
local backpack = player:FindFirstChlid("Backpack")
if backpack then
backpack:ClearAllChildren()
end
end
end
statustag.Value = "Intermission"
timertag.Value = intermissiontime
local localtimer = intermissiontime
while localtimer > 0 do
wait(1)
localtimer = localtimer - 1
timertag.Value = localtimer
end
wait(0.01)
end

4 comments
Edited for code block.
what did you edit? Thanks for the comment
I made the script into a code block, the site wasn't picking up you were using code blocks except for certain areas that were tabbed. Make sure you put your code into the ~~~~~~ when you make posts on Scripting Helpers.
thanks and put my code in the what? it is not showing up