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why is the Source Local script received as nil?

Asked by
Vezious 310 Moderation Voter
7 years ago
Edited 7 years ago

V LocalScript (ReplicatedFirst)

game:GetService("ScriptContext").Error:connect(function (Message,Stack,Source)
print(Source)
Event:FireServer(Message,Stack,Source)
end)
Output>LocalScript

V ServerScript(ServerScriptService)

game.ReplicatedStorage.ErrorSender.OnServerEvent:connect(function(Player,Message,Stack,Source)
print(Source)
end)
Output> nil
0
Is the script located some where that the client can't access? For instance, ServerStorage or ServerScriptService? That would be the only thing I could think of. Kurieita 125 — 7y
0
Players.Vezious.PlayerGui.Main.Doors:2: attempt to concatenate a nil value Vezious 310 — 7y
0
No one? Vezious 310 — 7y

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