V LocalScript (ReplicatedFirst)
game:GetService("ScriptContext").Error:connect(function (Message,Stack,Source) print(Source) Event:FireServer(Message,Stack,Source) end) Output>LocalScript
V ServerScript(ServerScriptService)
game.ReplicatedStorage.ErrorSender.OnServerEvent:connect(function(Player,Message,Stack,Source) print(Source) end) Output> nil