I'm working on a multiplayer game involving points, and I'm trying to make a Scrolling GUI that displays the points at the end of the round. I'm using custom decals for the scrollbars, but they're failing to load. Instead, I receive an error that says,
Image failed to load StarterGui.ScreenGui.ScrollingFrame.BottomImage : http://www.roblox.com/asset/?id=[ID] because Failed to resolve texture format
I've looked this error up, and I haven't found any solutions. The only reason I ask is because I have no idea how to go about solving it.
Code:
for _,Player in next, game.Players:GetChildren() do
local ScoreGui = Instance.new("ScreenGui")
ScoreGui.Parent = Player.PlayerGui
ScoreGui.Name = "ScoreGui"
local ScoreGuiBase = Instance.new("ScrollingFrame")
ScoreGuiBase.Parent = ScoreGui
ScoreGuiBase.Name = "ScoreGui Base"
[...]
ScoreGuiBase.BottomImage = "http://www.roblox.com/asset/?id=457431167"
ScoreGuiBase.MidImage = "http://www.roblox.com/asset/?id=457431033"
ScoreGuiBase.TopImage = "http://www.roblox.com/asset/?id=457430208"
ScoreGuiBase. Active = true
end
Assets:
https://web.roblox.com/Scroll-Bar-Top-item?id=457430208 https://web.roblox.com/Scroll-Bar-Middle-item?id=457431033 https://web.roblox.com/Scroll-Bar-Bottom-item?id=457431167
Thanks in advance, -Crystakyl.

2 comments
Thanks! I hadn't realized I had to subtract 1 from the asset, even if it's a decal. The weird hashtag thing was because of the filter.
No problem, I can't even tell you how long that took me to figure out. A lot of scripting and using ROBLOX is tough because there isn't explanations for all of these weird steps you have to take just to load a decal