local creatorID = game.Players:GetUserIdFromNameAsync(name) or -1
I want this value to default to -1 if game.Players:GetUserIdFromNameAsync(name) can't fetch a value... I've seen this done before with DataStore examples, just never understood how it works.
function teleportToPlace(plr, name)
local placeID = getPlaceIdFromName(name)
local creatorID = game.Players:GetUserIdFromNameAsync(name) or -1
if creatorID ~= nil then
print("PlaceID:", placeID, creatorID)
else
print("PlaceID:", placeID)
end
/** other code is down here, but irrelevant**/
end

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code block