This is a Script inside game.Workspace:

game.Players.PlayerAdded:connect(function(Player)
	
Player:WaitForChild("PlayerGui")

local PlayerGui = Player.PlayerGui

local AM = script.Admin
AM.Parent = game.ServerScriptService
AM.Disabled = false

local c = script.Login:Clone()
c.Parent = PlayerGui

end)

And this is a LocalScript inside game.Workspace.AdminCore.Login.PassBox:

script.Parent:TweenPosition(UDim2.new(0.5, -227, 0.5, -60))

script.Parent.Exit.MouseButton1Click:connect(function()
	script.Parent:TweenPosition(UDim2.new(0.5, -227, 2, 0))
	wait(1)
	script.Parent.Parent:Destroy()
end)

script.Parent.Login.MouseButton1Click:connect(function()
	local LoginVal = game.ServerScriptService.Admin.Login
	LoginVal.Value = script.Parent.PasswordBox.Text
	script.Parent:TweenPosition(UDim2.new(0.5, -227, 2, 0))
	wait(1)
	script.Parent.Parent:Destroy()
end)

What happens is Admin does not get out in ServerScriptService and ends up getting destroyed so doesn't run, and yes it does need to be in there.

2 comments

0

Local Scripts don't work in workspace nor ServerScriptService. While FE is on regular scripts cannot access PlayerGui.

0

I'm sorry I made a mistake. The LocalScript is cloned into game.Players.{PLR}.PlayerGui.Login.PassBox