So, I attempted to make a custom health gui and I ran into a problem with the labels not correctly showing.
** What I attempted : **
wait(2)
local player = game.Players.LocalPlayer
local char = player.Character
local hum = char.Humanoid
hum.MaxHealth = 4
hum.Health = 4
function update()
local health = hum.Health
for _, Hearts in pairs (game.StarterGui.ScreenGui:GetChildren()) do
local Value = Hearts.Max.Value
local player = game.Players.LocalPlayer
local char = player.Character
local hum = char.Humanoid
--print(i,Hearts)
--print (Value)
if hum.Health >= Value then
Hearts.Visible = true
elseif hum.Health < Value then
Hearts.Visible = false
end
end
end
hum.HealthChanged:connect(update)
What this does is print the names of the labels and the values inside of them. But it does not make them invisible.
I am confused because according to the image label properties the label's visible property is not checked which is what I wanted but, the labels are still appearing.
Hopefully, someone could maybe fix my code or tell me what it is I am missing with the Labels altogether .
(On a separate note, first question hype \0/ )
