So I'm making a map script, and for all the players, when they enter a map, the each get assigned their own spawn so they don't all stack on one another. Just a simple script as my attempt; tho it didn't get very far :/
wait(5)
Plyr = game.Players:GetChildren() -- All Players
Spawns = game.Workspace.TreeMap.Spawns:GetChildren() -- All Spawns
for i = 1,#Plyr do
for x = 1, #Spawns do
Plyr[i].Character.Torso.Position = Spawns[x].Position -- Assign Here? each torso gets its own position allocated in the for loop? right?
end
end
I don't know and I think I have confused myself haha, Any Help much appreciated Thx, ~ Bubs

2 comments
what does you script currently do/
kills the player, no errors