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✓ ANSWER ACCEPTED

Model won't follow mouse?

Just a quick one, I'm trying to make a model follow the mouse or go to the mouse' location. I've stuck it in a while look just while I'm testing it but all I'm getting is this error;

20:30:08.985 - Workspace.Rock.Rock.Script:7: attempt to call method 'SetPrimaryPartCFrame' (a nil value)

The script below is literally only for testing purposes it's not the final product, but I can't quite work out what is wrong.

while true do 
	wait()
	player = game.Players:FindFirstChild("Player1")
	mouse = player:GetMouse()
	parts = script.Parent:GetChildren()
	parts.PrimaryPart = parts.Rock
	parts:SetPrimaryPartCFrame(CFrame.new(mouse.Hit.p.X,mouse.Hit.p.Y,mouse.Hit.p.Z)* CFrame.Angles(0, 0, 0))
end

1 answer

✓ Accepted answer

You're not setting a PrimaryPart

On line 5, you set parts as GetChildren() on the script's parent. This means parts represents a table containing all those children - it doesn't represent a single object you can change that will edit everything upon changing it.

On line 6, all you're doing is creating a PrimaryPart variable within the GetChildren table. This isn't effecting any of the objects. Same goes for calling SetPrimaryPartCFrame - you're trying to call this from the GetChildren table, not a part.

Solution

You don't need GetChildren at all. Find a model, set it's PrimaryPart property to a part, and then use SetPrimaryPartCFrame on that model. Then you should be good to go.

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