function hover()
if model ~= nil then
model:MoveTo(Vector3.new((mouse.hit.p.X) - (mouse.hit.p.X%1),Base.Position.Y,(mouse.hit.p.Z) - (mouse.hit.p.Z%1)))
else
-- print "No object"
end
end
thats the section of my code where movement happens.. its supposed to move one stud at a time which works but whenever i try to move it at a diagonal path it jitters and isnt smooth... im just trying to make movement the way the dragger tool and the insert tool do it... non jittery and smooth

1 comment
I would like it to be constantly constrained to the y axis... And i feel like thats the reason why its all jittery i will try math.floor tho :)