So, I have this script to, when the player hovers over the part, for a gui to show then always move to the player's mouse position until the player gets to far or stops hovering over the part. LocalScript in Frame
wait(1) local player = game.Players.LocalPlayer local mouse = player:GetMouse() local target = mouse.Target local gui = script.Parent gui.Visible = false mouse.Move:connect(function() if target.Name == "lookpartforchest" and (game.Workspace.lookpartforchest.Position - player.Character.Torso.Position).magnitude <= 12 then gui.Visible = true repeat gui.Position.X = mouse.X gui.Position.Y = mouse.Y wait(0.01) until target.Name ~= "lookpartforchest" or (game.Workspace.lookpartforchest.Position - player.Character.Torso.Position).magnitude >= 12 gui.Visible = false elseif not target then gui.Visible = false end end)
Sorry if the error is so obvious, I was tired while making this and haven't used mouse.X and mouse.Y before.