I'm trying to make a mini game and the player is replaced with a cube, I need to be able to move the cube more efficiently. Any and all answers are appreciated.
Object = workspace.PlayerCube
game:GetService("UserInputService").InputBegan:connect(function(Input)
if
Input.KeyCode == Enum.KeyCode.D then
Object.BodyForce.Force = Vector3.new(7,196.2,0) * Object:GetMass()
end
if
Input.KeyCode == Enum.KeyCode.S then
Object.BodyForce.Force = Vector3.new(0,196.2,7) * Object:GetMass()
end
end)
I used 196.2 in the Y axis to get rid of the downward force of gravity but then it gets tricky for me to script the rest.
