Here's my script:
player = game.Players.LocalPlayer
hum = player.Character.Humanoid
mouse = player:GetMouse()
animation1 = script:WaitForChild("One")
animation2 = script:WaitForChild("Two")
animation3 = script:WaitForChild("Three")
animation4 = script:WaitForChild("Four")
function endOne()
local oneTrack = hum:LoadAnimation(animation1)
oneTrack:Stop()
print('animation1 successfully stopped!')
end
function endTwo()
local twoTrack = hum:LoadAnimation(animation2)
twoTrack:Stop()
print('animation2 successfully stopped!')
end
function endThree()
local threeTrack = hum:LoadAnimation(animation3)
threeTrack:Stop()
print('animation3 successfully stopped!')
end
function endFour()
local fourTrack = hum:LoadAnimation(animation4)
fourTrack:Stop()
print('animation4 successfully stopped!')
end
enabled = true
mouse.KeyDown:connect(function(key)
if key == "e" then -- Animation 1
if enabled then
enabled = false
endTwo()
endThree()
endFour()
wait()
local animationTrack = hum:LoadAnimation(animation1)
animationTrack:Play()
wait(2)
enabled = true
end
end
end)
mouse.KeyDown:connect(function(key)
if key == "r" then -- Animation 2
if enabled then
enabled = false
endOne()
endThree()
endFour()
wait()
local animationTrack = hum:LoadAnimation(animation2)
animationTrack:Play()
wait(2)
enabled = true
end
end
end)
mouse.KeyDown:connect(function(key)
if key == "t" then -- Animation 3
if enabled then
enabled = false
endOne()
endTwo()
endFour()
wait()
local animationTrack = hum:LoadAnimation(animation3)
animationTrack:Play()
wait(2)
enabled = true
end
end
end)
mouse.KeyDown:connect(function(key)
if key == "y" then -- Animation 4
if enabled then
local animationTrack = hum:LoadAnimation(animation4)
animationTrack:Play()
wait(2)
enabled = true
end
end
end)
mouse.KeyDown:connect(function(key)
if key == "w" then -- Stop all animations / back to normal
if enabled then
endOne()
end
end
end)
Thank you :)

2 comments
The character and humanoid probably haven't loaded yet. Can't type a full answer right now, sorry. Basically you need to wait for them to exist before defining them.
okay thank you so much Perci1 :) Bless u bro God loves you SO MUCH :D