Currently coding a place for a group and like all places, it faces the threat of place stealing.
Was wondering if there was any way to counter place stealing or to prevent it?
Currently coding a place for a group and like all places, it faces the threat of place stealing.
Was wondering if there was any way to counter place stealing or to prevent it?
No, there isn't, sadly. People can steal the building of your game without you being able to stop it. I'd say to add hidden scripts to delete the entire game if it isn't your place, but the problem with that is that the place steal scripts don't steal scripts.
You could use Insert service, make a Model of the map, lock the Published model and make a script that insert the model, only if you're the creator the model spawns.
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