local target = workspace.Intro.Camz
local camera = workspace.CurrentCamera
local player = game.Players.LocalPlayer
camera.CameraSubject = target
local angle = 8
while wait() do
camera.CoordinateFrame = CFrame.new(target.Position)
* CFrame.Angles(0,angle,0)
* CFrame.new(0,0,-30)
angle = angle + math.rad(.3)
end
Basically lets the player move the camera a bit but not fully i want the camera to be locked fully so the right mouse holding has no effect Heres what i mean https://gfycat.com/FlickeringFrigidFlatfish
