game.Players.PlayerAdded:connect(function(p)
p:WaitForDataReady()
if p:LoadInstance() == nil then
game.ReplicatedStorage.CreateAToon.Rooms:Clone().Parent = game.Workspace
end)
end
what it should do is check p which is the player for any save instances then if there is none represented by nil, it should spawn a create room. But it does nothing at all except give me some errors in dev console. Errors Link: http://prntscr.com/brmv15 http://prntscr.com/brmvou
