Basically I have some code that when you press F it creates a sphere that gets bigger until it is destroyed:
function Ability()
if player.Character then
local Character = player.Character
local p = Instance.new("Part",game.Workspace)
game.Debris:AddItem(p,10)
p.Anchored = true
p.Shape = "Ball"
p.CanCollide = false
p.FormFactor = Enum.FormFactor.Custom
p.Size = Vector3.new(0.5,0.5,0.5)
p.BrickColor = BrickColor.Random()
p.Material = Enum.Material.Foil
p.Touched:connect(Blow) -- knock back here
for i = 1,20 do
wait(0.02)
p.BrickColor = BrickColor.Random()
p.Size = Vector3.new(p.Size.X + 1.75,p.Size.Y + 1.75,p.Size.Z + 1.75)
p.Rotation = Vector3.new(math.random(1,360),math.random(1,360),math.random(1,360))
p.CFrame = player.Character.Torso.CFrame
p.Transparency = p.Transparency + 0.05
end
p:Destroy()
end
end
and here is the start up code for the marked bit above ^
function Blow(hit)
if hit.Parent ~= nil and hit.Parent ~= vPlayer.Character then
local humanoidPlyr = game.Players:GetPlayerFromCharacter(hit.Parent)
if humanoidPlyr then
if hit.Parent.Humanoid.Health > 0 then
if humanoidPlyr.PlayerData.PvP.Value == true then
-- What do I add here? ( for example add a body velocity thing or something?) end
end
end
end
end
So when the sphere is touched by another humanoid, they are thrown back in the opposite direction of the player, how would I code this? Any Help much appreciated, Thx ~Bubs

1 comment
You're not even trying.