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COMMUNITY QUESTION

Cloning multiple items?

So I wrote my script as an inventory pick up script. When I pick up ammo it adds the correct amount to the ammo value but when I pick up an object, it clones multiple items into my inventory.

char = script.Parent
torso = char:findFirstChild("Torso")
player = game.Players.LocalPlayer
control = player.Control
text = player.PlayerGui.Cam.BlackOut.Interact
resources = game.Lighting.Resources
mouse = player:GetMouse()
stats = player:findFirstChild("Player Stats")
inventory = stats.Inventory
maxdistance=10
grabbable = nil
select = player.PlayerGui.Cam.LookAt

function Distance(target)
	local p = target.CFrame.p
	local t = torso.CFrame.p
	local distance = (p-t).magnitude
	if distance <= maxdistance then
		return true
	else
		return false
	end
end

function UnLook()
	select.Adornee = nil
	text.Visible = false
end

function Grab(item,id,key)
	if key == "e" then
		local class = id.Value
		if class == "Ammo" then
			local value = inventory.Ammo:findFirstChild(item.Name)
			value.Value = value.Value + item.Amount.Value
			item:remove()
			grabbable:disconnect()
		end
		if class == "Pistol" then
			local pistol = resources.Weapons.Pistol:findFirstChild(item.Name):clone()
			pistol.Parent = inventory.Weapons
			item:remove()
			grabbable:disconnect()
		end
	end
end

function Look()
	if control.Value == true then
		local target = mouse.Target
		if target ~= nil then
			local id = target.Parent.Parent:FindFirstChild("Id")
			if id ~= nil then
				local item = id.Parent
				local grab = Distance(target)
				if grab == true then
					text.Text = item.Name
					text.Visible = true
					select.Adornee = item
					grabable = mouse.KeyDown:connect(function(key) Grab(item,id,key) end)	
				else
					UnLook()
				end
			else
				UnLook()
			end
		else
			UnLook()
		end
	end
end

mouse.Move:connect(Look)

1 answer

How many items does it duplicate? When you pick up something, does it only give you 1 extra, or 25 extra?

This is vital information we need to know in order to answer.

1 comment

0

That's just it, it's always a random amount. It could be 5 or it could be 20.

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