So this is a bit of a weird issue with probably a simple fix but I'm oblivious so I need some help
I'm taking a simple Minigame and making a simple change so it doesn't look like it's from 2008 changing the hint to a GUI on top of the screen
Here's my code For some reason if I start a test server everything changes on the servers screen properly but on the players screen it stays the same
minigames=game.ReplicatedStorage.Minigames:GetChildren()
h = game.StarterGui.Hint.TextLabel
while true do
if game.Players.NumPlayers>1 then
h.Text="Deciding what to play"
wait(3)
ranGame=math.random(1, #minigames)
gameChosen=minigames[ranGame]
h.Text="Minigame chosen: "..gameChosen.Name
wait(3)
gameChosenClone=gameChosen:Clone()
gameChosenClone.Parent=game.Workspace
for i = 10, 1, -1 do
h.Text="Time left: "..i
wait(1)
end
h.Text="Game ended!"
wait(3)
gameChosenClone:Destroy()
else
h.Text="There needs to be more than 1 player to start"
end
wait(1)
end
