This is a server script inside of serverscriptservice.
--[[
CONTROLS ROUNDS
BY CHEEKYSQUID
DO NOT DELETE
--]]
local replicatedstorage = game:GetService("ReplicatedStorage")
local status = replicatedstorage:WaitForChild('StatusValue')
while true do
--Intermission section
for i = 2,0,-1 do
status.Value = "Intermission: ".. i
wait(1)
end
status.Value = "Prepare to be Rushed!"
wait(3)
_G.gameplayers = {}
for i, v in pairs (game.Players:GetPlayers()) do
if v then
table.insert(_G.gameplayers, v.Name)
end
end
local maps = replicatedstorage:WaitForChild('Maps')
local maplist = maps:GetChildren()
local selectedIndex = math.random(1, #maplist)
local map = maplist[selectedIndex]:Clone()
map.Parent = Workspace.ActiveMap
wait(1)
local spawns = map:WaitForChild('Spawns'):GetChildren()
for _, player in pairs(game.Players:GetPlayers()) do
if player and #spawns > 0 then
local torso = player.Character:WaitForChild('Torso')
local allspawns = math.random(1, #spawns)
local randomspawn = spawns[allspawns]
if randomspawn and torso then
table.remove(spawns, allspawns)
torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0, 2, 0))
end
for i = 3,0,-1 do
if i > 3 then
status.Value = i
wait(1)
else
status.Value = "GO!"
end
for i = 90,0,-1 do
status.Value = i.." seconds remaining!"
wait(1)
end
status.Value = "Game over!"
map:Destroy()
end
end
end
end
It should go 3 2 1 GO! and then the 90,0,-1 do should play but it skips the 3 2 1 GO!
The part that is not working is
for i = 3,0,-1 do
if i > 3 then
status.Value = i
wait(1)
else
status.Value = "GO!"
end
