I have placed an animate script with a custom animation that I made into some NPCs and it works perfect in studio mode but online it doesn't work at all? The NPCs stand still for some reason.
COMMUNITY QUESTION
I really need help with this animations issue I am currently having?
1 answer
I've been working on this problem for days, and I found a solution that worked for me! I assume it'll work for you too! It turns out that the animation has to played for each client that joins the game. This can be accomplished by using a loop or the PlayerAdded event. In the example code below, I use a loop.
AimAnimation = AnimationStorage:WaitForChild("Aim") --Wherever your animation is
local AimTrack = Humanoid:LoadAnimation(AimAnimation)
while true do
AimTrack:Play()
wait(1)
end
As you can see, it takes very little code to run the animation! Hopefully this works for you.
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