I'm currently working on a random level generator, and just saw that tables are saved as things like:
table: 18A0F2C0
table: 18A0F620
table: 18A0F6B0
table: 18A0F350
Is it possible to reconstruct a table using this?
I'm currently working on a random level generator, and just saw that tables are saved as things like:
table: 18A0F2C0
table: 18A0F620
table: 18A0F6B0
table: 18A0F350
Is it possible to reconstruct a table using this?
This discussion is preserved as it was. New answers, comments, and votes are closed.
7 comments
I don't know if this will help, but that looks like Hexadecimal.
What do you mean by reconstruct? If it prints the hex address of the table, it's already constructed.
The tables are made on request, and not stored, I use the table to generate a level. Would it be possible to use the Hex Address to create the same table.
You don't need the hex address, lol. As long as a variable holds a reference to the table, you could easily create a new one by coping it's old keys and values to a new table.
The script object is unique to the server, holding 1 person. Meaning I'm trying to create it in two seperate servers, at any given time between. Thats why I'm trying to find this out
You should consider a different method of accomplishing whatever your goal is. This one doesn't sound feasible at all.
Thats why I was asking if this could be done. :P cheers