Is it possible to make echos ? Example theres an explosion from a guy1 and guy2 can hear it's sound's loud echo from the other guy ?
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Sound echos from distance ?
1 answer
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Example code:
This has to be a ServerScript to work.
local sound = script:WaitForChild("ExplosionSound")
local maxDistance = 200
function explode(pos) -- pos = position of the explosion
for _,v in pairs (game.Players:GetPlayers()) do
if v.Character then
local dist = (v.Character:WaitForChild("Torso").Position - pos).Magnitude
if dist <= maxDistance then -- checks to see if player is close enough to hear explosion
local c = sound:Clone()
c.Parent = v.PlayerGui -- anywhere the sound won't be heard by others
c.Volume = 1-(1/maxDistance*dist) -- sets the volume to somewhere between 0 and 1 depending on explosion position and player position
coroutine.resume(coroutine.create(function() -- so it doesnt stack up, with the last person having to wait like 10 seconds before hearing sound
wait(3-(3/maxDistance*dist)) -- waits a length of time depending on position
c:Play()
repeat wait() until c.IsPlaying == false -- repeats wait() until c isn't playing anymore
c:Destroy()
end))
end
end
end
end
Note that this is only theory, I haven't tested it.
Hope this example helped! If you need an explanation or help, please ask :P
~TDP
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3 comments
My only idea would be to use two sound object but just play the second one at a delayed time and at a lower volume. This would be very difficult to do in Roblox
;/
I could provide an example script if you want.