--\\ Services
local ReplicatedStorage = game:GetService'ReplicatedStorage'
--\\Nicknames and Tables
local ply = script.Parent.Parent or game.Players.LocalPlayer
local Event = ReplicatedStorage.ChatEvent
local Messages = {}
--\\ Functions
local function TweenPushMessages(Size)
for i,v in pairs (Messages) do
v.Position = v.Position - UDim2.new(0,0,0,Size)
end
end
--\\FireServerFunction
ply.Chatted:connect(function(msg)
if msg ~= '' then
Event:FireServer(msg)
elseif msg == '' then
return
end
end)
Event.OnClientEvent:connect(function(ply,msg)
local MSG = script.Messages_:Clone()
MSG.Message.Text = msg
MSG.Message_Owner.Text = '['..ply.Name..']: '
MSG.Parent = ply.PlayerGui.ChatGui.Frame
MSG.Message_Owner.TextColor3 = ply.TeamColor.Color
TweenPushMessages(MSG.AbsoluteSize.Y)
Messages[#Messages+1] = MSG
end)
The function TweenPushMessages is where I'm trying to do it, but I know it wouldn't work, would there be a way to recreate it with TweenPosition instead?
