✓ Accepted answer
I recommend doing
player = game.Players.LocalPlayer
repeat wait() until player.Character
char = player.Character
Head = char:WaitForChild('Head')
Torso = char:WaitForChild('Torso')
LeftArm = char:WaitForChild('Left Arm')
RightArm = char:WaitForChild('Right Arm')
LeftLeg = char:WaitForChild('Left Leg')
RightLeg = char:WaitForChild('Right Leg')
while true do
for i=1, 9, 1 do
Head.Transparency = i * .1
Torso.Transparency = i * .1
LeftArm.Transparency = i * .1
RightArm.Transparency = i * .1
LeftLeg.Transparency = i * .1
RightLeg.Transparency = i * .1
wait(.1)
end
for i=9, 1, -1 do
Head.Transparency = i * .1
Torso.Transparency = i * .1
LeftArm.Transparency = i * .1
RightArm.Transparency = i * .1
LeftLeg.Transparency = i * .1
RightLeg.Transparency = i * .1
wait(.1)
end
end
I threw in the WaitForChilds just as a precaution so that it will wait for the limbs to load up.
This should work. I'm sure there's an easier way to do this, but this is what I thought of off the top of my head.
3 comments
That will make their transparency lower...what are you trying to do here? Explanation please?
It lowers the transparency then raises it again infinitely..
It's better the loop through all the parts and do that in one script, then putting that in every part.