Currently i am attempting to make a Aim-training gun range where depending where you shoot the gun you get a accuracy check.
Im not sure how to make this work though, i mean i could make the target have 5 seperate layers surrounding it, that is affected by heath damage, then when its hit it sets off a timer untill the next target is hit, in which case id have to add a value to act as a timer so like
If workspace.body.torso.touched:connect (function(targethit) then
Do if workspace.body.torso2.touched:connect == true then end
Else
Timer=timer + 10
But im not sure how to make a gun that would work with it.
How do i even make a gun?
Assistance would be great!
