It starts for one player then when its done it starts for another player. But how do i make it start for all players at the same time?
for i,v in pairs(game.Players:GetChildren()) do
v.PlayerValues.Playing.Value = true
if MazeClone.Name == "Classic" then
v.PlayerGui.GameGui.Map.MapImage.Image = ""
v.PlayerGui.GameGui.Map.MapName.Text = "Classic Maze"
v.PlayerGui.GameGui.Map.MapCreator.Text = "Made by Prismous"
v.PlayerGui.GameGui.Map:TweenPosition(UDim2.new(0.5, -220, 0.5, -140), "Out", "Quad", 1, true)
wait(6)
v.PlayerGui.GameGui.Map:TweenPosition(UDim2.new(0.5, -220, -0.5, -140), "Out", "Elastic", 1.4, true)
end
end
for i, players in pairs(game:GetService("Players"):GetPlayers()) do
if players.Character and players.Character:FindFirstChild("Torso") then
players.Character.Torso.CFrame = Ctarget + Vector3.new(0 , 0 , i*math.random(1,5))
end
end

1 comment
Ill try this out, thanks.