The first debounce works. Why is the second debounce not working? So the first debounce is so the NPC takes 25 damage every 0.5 second. The second debounce is suppose to wait 5 seconds before the player gets EXP because when the NPC is dead, and the part touched the NPC again while he is dead, it gives the player more EXP. Is there a way to give the player EXP once when he kills the NPC?
local debounce = false
local debounce2 = false
local player = game.Players.LocalPlayer
function onTouched(hit)
if not debounce then
debounce = true
if hit.Parent.Name:sub(1,17) == "AFK Noob Lv 1 HP " then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 25
if not debounce2 then
debounce2 = true
if hit.Parent.Humanoid.Health == 0 then
player.leaderstats.EXP.Value = player.leaderstats.EXP.Value + 16
wait(5)
debounce2 = false
end
end
wait(0.5)
debounce = false
elseif hit.Parent.Name:sub(1,4) == "Noob" then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 25
wait(0.5)
debounce = false
end
end
end
script.Parent.Touched:connect(onTouched)
