Why does this script work when I test it solo in studio, but when I play the game, it doesn't work? I have to drop the weapon and then pick it up to make it work. Can someone fix this please so you don't have to drop it to fix it?
local animation = Instance.new('Animation')
local animTrack
local debounce = false
local player = game.Players.LocalPlayer.Character
function onEquip()
script.Parent.Handle.UnsheathSound:Play()
end
function onActivate()
if not debounce then
debounce = true
if player:FindFirstChild('ForceField') then player.ForceField:Destroy() end
animation.AnimationId = "http://www.roblox.com/asset/?id=129967390"
animTrack = player.Humanoid:LoadAnimation(animation)
animTrack:Play()
script.Parent.Handle.SlashSound:Play()
script.Parent.Handle.Script.Disabled = false
wait(0.5)
animTrack:Stop()
script.Parent.Handle.Script.Disabled = true
wait(0.5)
debounce = false
end
end
function onUnequip()
animTrack:Stop()
end
script.Parent.Equipped:connect(onEquip)
script.Parent.Unequipped:connect(onUnequip)
script.Parent.Activated:connect(onActivate)
