I created a local script inside of Starter Pack to make all players CanCollide false. When I test with 2 people with the test option in studio, it works the first second then stops. I get no error. Here is the code:
local player = game.Players.LocalPlayer
local character = player.Character
wait(.1)
game:GetService('RunService').Stepped:connect(function()
local parts = character:GetChildren()
if parts.ClassName == "Part" and parts.ClassName == "Hat" then
parts.CanCollide = false
end
end)

2 comments
Is FE turned on?
No it is not, but doing so would break the whole game