local cost = 10 -- cost of supply
local plr = game.Players.LocalPlayer
local item = plr:WaitForChild("Wood")
local storage = game:GetService("ReplicatedStorage") --storage
local mouse = plr:GetMouse()
script.Parent.MouseButton1Click:connect(function(buy)
local crafteditem = storage.Supplies:WaitForChild("Hut1"):clone() -- Item to buy
if item then
wait(1)
if item.Value >= cost then
if plr.PlayerGui.ihave.Frame.Crafting.Visible == true then
plr.PlayerGui.ihave.Frame.Crafting.Visible = false
end
mouse.TargetFilter = crafteditem
item.Value = item.Value - cost
crafteditem.Parent = workspace
for i,v in pairs (crafteditem:GetChildren()) do
v.Transparency = .5
v.CanCollide = false
end
repeat
wait()
crafteditem:SetPrimaryPartCFrame(CFrame.new(mouse.hit.p))
until mouse.Button1Down
if mouse.Button1Down then
local copy = storage.Supplies.Hut1:clone()
copy.Parent = workspace
copy:SetPrimaryPartCFrame(CFrame.new(mouse.hit.p))
crafteditem:destroy()
end
end
end
end)
--The problem is is that its not waiting until the mouse button is clicked it just does it instantly after buying, its not letting the player place it.. .what do i do?
