so, i have the following code.
local move=true
local mouse=game.Players.LocalPlayer:GetMouse()
local part=workspace.TEST
while move do
part.CFrame=mouse.hit
mouse.Button1Down:connect(function()
print("hello")
end)
wait(math.huge) --jk
end
it is supposed to determine when the mouse is clicked, however when i run the code this is the output:
As you can see, it is empty and the hello isnt printing. If anyone could tell me how i can determine a click while the loop is running, it would be much appreciated.
