local seat_part = game.Workspace.Seat --get the seat
function onTouched(hit)
if hit.Parent:FindFirstChild("Humanoid") then --check if the part is part of the humanoid's body
local character = hit.Parent --character (player model on the workspace)
local humanoid = character:WaitForChild("Humanoid") --humanoid found inside the player's character
humanoid:MoveTo(seat_part.Position) --function of the humanoid
end
end
script.Parent.Touched:connect(onTouched)
The thing is i have 4 seats and want that the player walks to the first one only if no one is on it. then walks to the second one if someone is on it. Basically the player walks to any available seat if there is none then the script doesn't move them to a seat. Anyone able to help with that?
