fountain = script.Parent.ParticleEmitter
debounce = false
function onTouch()
if debounce == false
then debounce = true
fountain.Rate = 1000
wait(0.2)
fountain.Rate = 20
debounce = false
end
end
script.Parent.Touched:connect(onTouch)
How do u do it correctly ? i have no idea where to find how to script the rate thing about particleemitters

1 comment
Nevermind, i figured it out that the Part was touching other part forgot to put a humanoid.