If I put Models inside of ServerStorage, will it drop frame rates for users or is it literally a storage that doesn't influence the game's performance if not called by a script?
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Does ServerStorage affect the game's FPS?
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Normally if you'd store an object in some place like lighting it would cause a lot of network traffic between players in the server. But putting them into the ServerStorage makes the objects server-side so there wont be any network traffic used up to load the parts and etc. However local scripts cannot access it since it is ran server-side. I normally use ReplicatedStorage in that instance.
In shortest terms, no, Serverstorage and replicated storage are great places to store things without losing FPS,
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You can find additional information about ServerStorage here: http://wiki.roblox.com/index.php?title=API:Class/ServerStorage