local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")

function findNearestTorso(pos)
	local list = game.Workspace:children()
	local torso = nil
	local dist = 20
	local temp = nil
	local human = nil
	local temp2 = nil
	
	
	for x = 1, #list do
		temp2 = list[x]
		if (temp2.className == "Model") and (temp2 ~= script.Parent) then
			temp = temp2:FindFirstChild("Torso")
			human = temp2:FindFirstChild("Humanoid")
			playerIdentifier = temp2:FindFirstChild'Player'
			
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and playerIdentifier then
				if (temp.Position - pos).magnitude < dist then
					torso = temp
					dist = (temp.Position - pos).magnitude
					
				end
			end
			if dist >= 10 then 
				script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position)
				
			end
		end
		if dist <= 5 then
			local AttackMode = true
			if AttackMode then
				AttackMode = false
				local Attack = script.Parent:FindFirstChild'ZombieAttackAnimation'
				local animTrack = script.Parent.Humanoid:LoadAnimation(Attack)
				animTrack:Play()
				print'played'
				wait(.7)
				
			end
				
			end
	end
	return torso
end

while true do
	wait(0.1)
	local target = findNearestTorso(script.Parent.Torso.Position)
	if target ~= nil then
		script.Parent.Humanoid:MoveTo(target.Position, target)
	end
end

yea i know thw wait() wakes the whole script stop but what can i substitute for wait but still have a debounce